Monday, 17 October 2011

Reference for Dissertation

So far, I have been looking through books to find information on what I need as this proved easier than searching online.

Murdock, K., 2009. 3DS Max 2010 Bible. Indiana: Wiley Publishing Inc.


This is the first book that I thought would be very useful to me, as it will further develop the knowledge that I already have with new additions to learn when working on the project. I could perhaps learn new ways of creating models and potentially increase my skill at in 3ds Max.

This will therefore allow me to create better models, with more detail and expertise.


Steen, J., Boardman, T., 2010. Rendering with mental ray and 3ds Max. Burlington: Elsevier Inc.

Since we have had no teaching on how to light a level professionally, this book would prove to be very handy with hints and tips in how to light my game environment realistically. It shows you different methods you can use and what effects the lighting will give you. It also suggests which lights are best suited depending on what environment you are going to be adding the lights to.



Ahearn, L., 2008. 3D Game Environments: Create Professional 3D Game Worlds. Burlington: Elsvier Inc.

This book gives great insight into different aspects into creating an environment for a game. It suggests how to plan out your environment before making anything for it, as well as different techniques for modelling, texturing and positioning.

It also gives you an understanding of what is needed when creating natural worlds with terrain, and what the world should be full of - trees, rocks, plants, sky, water etc and how to go about making these.



Meigs, T., 2003. Ultimate Game Design: Building Game Worlds. Emeryville: McGraw-Hill.

Another book slightly similar to the last, however gives different views on level planning and building. It also gives information on lighting within a game world, particles, effects, the design by genre, scripting etc. All the main points that a game environment needs are in this book. With these key facts in mind, I will hopefully be able to build a well structured 3d village.

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