With my other projects near completion, I can now focus on my dissertation a lot more, and so made sure that all texturing was finished this week. Looking back on my proposal for this dissertation, I realised how far behind I am, but this is simply down to my misjudgement as I forgot that texturing the models takes a lot longer than simply making them!
But now that all the texturing is done, I can start working toward lighting the scene in Max, and beginning to export it into Unity. This will all start taking place next week. So this week, I've textured the 3 houses (each taking some time!) grinding stone and anvil.
Not to mention the houses needing a slight revamp in certain areas.
Grinding Wheel
And as you can see I have already begun testing out different lighting, and so far find this style works really well. It shows good shadows, brings out the bump map and brings the village to life.
Exactly the kind of lighting I'm looking for.
Anvil
Textured with special 'metal' type materials in 3ds Max. However may have to be changed when exported to Unity as I recall Unity doesn't support these materials!
House 1 - Standard house
House 2 - Blacksmith
House 3 - Inn
Overview of the village
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