Improvements to the Unity map
Sound has now been implemented including
- Birds
- Sea
- Fire
- Water
- River
- Footsteps - Wood and Sand
- Wind
This is to stop players from being able to run outside of the map and keeping them heading in the right direction. These meshes cannot be seen, so that they do not affect the scenery in any way. They simply stop the player from being able to progress any further
New Lighting
Having the right kind of lighting is essential in bringing a level to life. It helps create the overall atmosphere of the scene and makes everything look more dramatic and gives the player the feeling of actually being there. Lights have also now been added to the lamps.
Bugs and fixes to models and textures
Improve the final quality of the scene making sure it's at a very high standard and fixing any areas that were perhaps missed when texturing the first time.
New Skybox
Again, essential for creating the atmosphere of the scene and makes the scene look a lot more dramatic.
Code
The boat in the level bobs up and down when level has been entered to make the player feel as though they are on a boat.
Code has been added to the player so that when the player runs around the level, different sounds will be played depending on what surface they are running on.
Final Thoughts
Everything is now very near completion and all that is really left to do now is add in finer details to make the scene more of a scene from a game, and not a scene where models have simply been placed into a games engine and that's it.
One thing I know that's left to do is to add an animation to the boat to allow it to bob in the water, and not just the character on the boat through code.
Below are different lighting effects used in 3ds Max, and the updated Unity project with its new lighting and skybox.
And lighting style number 2..
Lighting on the second set I feel looks much better than the first, so I decided to aim for something similar to this in Unity. These are the results.
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